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    • International Conference on Auditory Display, 1996
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    Synthesis of shape dependent sounds with physical modeling

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    vandenDoelPai1996.pdf (66.99Kb)
    Date
    1996-11
    Author
    van de Doel, Kees
    Pai, Dinesh K
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    Abstract
    We describe a general framework for the simulation of sounds produced by colliding physical objects in a real time graphics environment. The framework is based on a physical model of the vibration dynamics of bodies. The computed sounds depend on the material of the body and its shape. A key contribution of this work is that the sounds also depend on the location of impact on a struck object. This adds important realism to virtual environments. The framework has been implemented in a Sonic Explorer program, which simulates a room with several objects such as a chair, tables, and rods. After a preprocessing stage, the user can hit the objects at different points to interactively produce realistic sounds. We also have created an online demo of the sound synthesis, written in Java.
    URI
    http://hdl.handle.net/1853/50816
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    • International Conference on Auditory Display, 1996 [28]

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