• Login
    View Item 
    •   SMARTech Home
    • International Conference on Auditory Display (ICAD)
    • International Conference on Auditory Display, 1994
    • View Item
    •   SMARTech Home
    • International Conference on Auditory Display (ICAD)
    • International Conference on Auditory Display, 1994
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    An organization for high-level interactive control of sound

    Thumbnail
    View/Open
    DasDeFanti1994.pdf (1.337Mb)
    Date
    1994-11
    Author
    Das, Sumit
    DeFanti, Tom
    Sandin, Dan
    Metadata
    Show full item record
    Abstract
    The state of computer generated sound has advanced rapidly, and there exist many different ways of conceptualizing the abstract sound structures that comprise music and other complex organizations of sound. Many of these methods are radically diierent from one another, and so are not ususally used within the same system. One problem that almost all methods share is one of control, as large amounts of data are needed to specify sounds. How do we create, examine, and modify these complex structures? The problem is exacerbated if we consider the realm of interactively controlled sound. This chapter presents an organization which, rather than forcing a particular way of thinking about sound, allows multiple arbitrarily high-level views to coexist, all sharing a common interface. The methods or algorithms are abstracted into a objects called auditory actors. This encapsulation allows different algorithms to be used concurrently. All communication with and between these actors is carried out through message-passing, which allows arbitrary types of information (such as other messages) to be easily communicated. This standardizes control without limiting it to a particular type of data. A prototype system was implemented using this model. This system was used by a number of diierent developers to create audio interfaces for interactive virtual reality applications, which were demonstrated at the SIGGRtlPH 94 conference in Orlando, Florida. Compared to earlier systems, developers were able to create more complex audio interfaces in a shorter time.
    URI
    http://hdl.handle.net/1853/50824
    Collections
    • International Conference on Auditory Display, 1994 [35]

    Browse

    All of SMARTechCommunities & CollectionsDatesAuthorsTitlesSubjectsTypesThis CollectionDatesAuthorsTitlesSubjectsTypes

    My SMARTech

    Login

    Statistics

    View Usage StatisticsView Google Analytics Statistics
    facebook instagram twitter youtube
    • My Account
    • Contact us
    • Directory
    • Campus Map
    • Support/Give
    • Library Accessibility
      • About SMARTech
      • SMARTech Terms of Use
    Georgia Tech Library266 4th Street NW, Atlanta, GA 30332
    404.894.4500
    • Emergency Information
    • Legal and Privacy Information
    • Human Trafficking Notice
    • Accessibility
    • Accountability
    • Accreditation
    • Employment
    © 2020 Georgia Institute of Technology