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dc.contributor.authorO'Sullivan, C.
dc.date.accessioned2014-03-15T20:48:30Z
dc.date.available2014-03-15T20:48:30Z
dc.date.issued2002-07en_US
dc.identifier.urihttp://hdl.handle.net/1853/51339
dc.descriptionPresented at the 8th International Conference on Auditory Display (ICAD), Kyoto, Japan, July 2-5, 2002.en_US
dc.description.abstractThis paper presents the results of a project that aims to develop an algorithm to synthesise a natural auditory phenomenon. The aspiration was the construction of a listener's holophonic experience of these auditory events, to develop a sonification that was both realistic and accurate, as a reflection of how we hear our own environment. The natural aural stimulation in the virtual environment is that of rain hitting leaves. This sound is synthesised and then processed to create a type of holophonic display so that physical, psychoacoustical and perceptual aspects of the spatial localisation are accounted for. Research that has been subsequently accomplished in the areas of digital waveguide techniques, head-related transfer functions (HRTFs), mathematics, signal processing and digital audio is assembled and applied to the formulation of this algorithm. An implementation in the Pd (Pure-Data) software package is also offered.en_US
dc.publisherGeorgia Institute of Technologyen_US
dc.subjectAuditory displayen_US
dc.subjectHolophonic displayen_US
dc.titleA formulation of holophonic displayen_US
dc.typeProceedingsen_US
dc.contributor.corporatenameUniversity of Limerick. Department of Computer Science and Information Systems. Interaction Design Centreen_US
dc.publisher.originalInternational Community on Auditory Displayen_US
dc.embargo.termsnullen_US


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