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dc.contributor.authorMenzies, D.
dc.date.accessioned2014-03-18T04:03:47Z
dc.date.available2014-03-18T04:03:47Z
dc.date.issued2002-07en_US
dc.identifier.urihttp://hdl.handle.net/1853/51369
dc.descriptionPresented at the 8th International Conference on Auditory Display (ICAD), Kyoto, Japan, July 2-5, 2002.en_US
dc.description.abstractThe simulation of sounds in an interactive world requires efficient and flexible algorithms, so that a potentially large number of different sounds can be generated simultaneously, in real-time. Diffuse resonators, such as wooden doors, pose a particular challenge because existing delay-feedback based methods of simulation are relatively expensive. A perceptual resonator is presented here as an alternative. In this the perceptually relevant characteristics of a resonator are simulated rather than all the low-level acoustics, gaining efficiency and control at the expense of some loss of detail, and strict linearity. The resonator also forms an interesting tool for perceptual investigation and a protoype for a new synthesis class.en_US
dc.publisherGeorgia Institute of Technologyen_US
dc.subjectAuditory displayen_US
dc.subjectPerceptual resonatoren_US
dc.subjectInteractive worlden_US
dc.titlePerceptual resonators for interactive worldsen_US
dc.typeProceedingsen_US
dc.contributor.corporatenameZenprobe Technologiesen_US
dc.publisher.originalInternational Community on Auditory Displayen_US
dc.embargo.termsnullen_US


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