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dc.contributor.authorMenzies, D.
dc.date.accessioned2014-03-18T05:14:22Z
dc.date.available2014-03-18T05:14:22Z
dc.date.issued2002-07en_US
dc.identifier.urihttp://hdl.handle.net/1853/51381
dc.descriptionPresented at the 8th International Conference on Auditory Display (ICAD), Kyoto, Japan, July 2-5, 2002.en_US
dc.description.abstractThe acoustic behaviour of natural objects and their interactions can be accurately recreated in interactive world simulations. A realistic simulation may contain many such objects, any combination of which may be interacting at a given time. High and low level structures are presented for managing this complexity efficiently and with flexibility, based upon an existing PC system.en_US
dc.publisherGeorgia Institute of Technologyen_US
dc.subjectAuditory displayen_US
dc.subjectInteractive worlden_US
dc.titleScene management for modelled audio objects in interactive worldsen_US
dc.typeProceedingsen_US
dc.contributor.corporatenameZenprobe Technologiesen_US
dc.publisher.originalInternational Community on Auditory Displayen_US
dc.embargo.termsnullen_US


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