Using a systematic design process to investigate narrative sound design strategies for interactive commodities
Abstract
Computing technologies turn everyday artifacts into narrative, pro- cedural objects. This observation suggests that the narrative sound design strategies used in films and video games could also be ap- plied for the design of interactive commodities. However, it is unknown whether these strategies from immersive media can be applied in physical artifacts of everyday use. In this paper we de- scribe methodological considerations and outline a structure of a revisable, design oriented, participatory research process, which allows to explore narrative sound designs and their possible appli- cation in interactive commodities in a systematic yet explorative way. The process, which focused on interpretational aspects, has been applied in two workshops and their results are reported and discussed.