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dc.contributor.authorHug, Daniel
dc.date.accessioned2014-03-19T05:49:30Z
dc.date.available2014-03-19T05:49:30Z
dc.date.issued2009-05
dc.identifier.citationProceedings of the 15th International Conference on Auditory Display (ICAD2009), Copenhagen, Denmark. May 18-22, 2009. Eds. Mitsuko Aramaki, Richard Kronland-Martinet, Sølvi Ystad, Kristoffer Jensen. International Community for Auditory Display, 2009.en_US
dc.identifier.isbn978-87-7606-033-6
dc.identifier.urihttp://hdl.handle.net/1853/51422
dc.descriptionPresented at the 15th International Conference on Auditory Display (ICAD2009), Copenhagen, Denmark, May 18-22, 2009en_US
dc.description.abstractComputing technologies turn everyday artifacts into narrative, pro- cedural objects. This observation suggests that the narrative sound design strategies used in films and video games could also be ap- plied for the design of interactive commodities. However, it is unknown whether these strategies from immersive media can be applied in physical artifacts of everyday use. In this paper we de- scribe methodological considerations and outline a structure of a revisable, design oriented, participatory research process, which allows to explore narrative sound designs and their possible appli- cation in interactive commodities in a systematic yet explorative way. The process, which focused on interpretational aspects, has been applied in two workshops and their results are reported and discussed.en_US
dc.language.isoen_USen_US
dc.publisherGeorgia Institute of Technologyen_US
dc.subjectAuditory displayen_US
dc.subjectDesignen_US
dc.subjectNarrative sounden_US
dc.subjectInteractiveen_US
dc.titleUsing a systematic design process to investigate narrative sound design strategies for interactive commoditiesen_US
dc.typeProceedingsen_US
dc.contributor.corporatenameUniversities of the Arts Linz and Zurichen_US
dc.publisher.originalInternational Community for Auditory Displayen_US
dc.embargo.termsnullen_US


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