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    The Development Of A Method For Designing Auditory Displays Based On Soundtrack Composition

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    23_S6-3_MacDonald.pdf (378.5Kb)
    Date
    2013-07
    Author
    MacDonald, Doon
    Stockman, Tony
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    Abstract
    This paper details work toward the design of a method for creating auditory displays for the human-computer interface, based on soundtrack composition. We begin with the benefits to this approach before discussing methods for auditory display design and the need for a unification of different design techniques. We then outline our on-going investigation into the tools and techniques employed within the working practices of sound designers and soundtrack composers. Following this we report our observations of the main priorities that influence how composers create soundtracks and propose ways in which our method may support these. We argue that basing the first steps of the method on a ‘cue sheet could enable designers to identify actions, objects and events within an HCI scenario whilst taking into account the user and the context of use. This is followed by some initial observations of a preliminary study into whether a participant can successfully use this cue sheet methodology. We conclude by identifying that certain elements of the methodology need to be changed: Further investigation and subsequent design needs to be carried out into ways participants can successfully comprehend and systematically use the cue sheet to identify seen and unseen events, actions and objects within the human-computer interface. Additionally we need to investigate how best categorize and map these elements to sound. We conclude our paper with our plans for future work
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    http://hdl.handle.net/1853/51666
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