A Priori Attunement for Two Cases of Dynamical Systems
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An application of a tuning function adopts a space metaphor in scientific methods for representing state space of non-linear dynamical systems. To achieve an interactive exploration of the systems through sounds, attunement is defined as an a priori process for conditioning a playable space for an auditory display. To demonstrate this process, two cases of dynamical systems are presented. The first case employs Chua’s circuit, in which system parameters are defined as energy introduction to the system and energy governance within the system. The second case employs a swarm simulation, defined as a set of rules to dictate social agents’ behaviors. Both cases exhibit complex dynamics and emergent properties. The paper synthesizes a comparative review of auditory display for the two cases while defining playable space with generalizable tuning functions. The scope of the discussion focuses on the relationship between playable space as a canonical architecture for auditory display workflow and its realization through attunement in applications of dynamical systems.