The School of Computer Science (SCS) focuses on the roots of the computing discipline. Students will be exposed to mathematical foundations and system building principles and practices. Research questions will address foundational issues such as algorithms and complexity, to systems issues of robustness and performance. SCS will naturally engage mathematics, electrical and computer engineering, systems engineering and management to collaborate on multidisciplinary problems.

Recent Submissions

  • The Role Played by Parents in the Abrupt Transition to Online Education During the Covid-19 Pandemic 

    Sharmacharya, Ratan (Georgia Institute of Technology, 2021)
    The Covid-19 pandemic saw an abrupt transition from classroom teaching to online education. The debatable question was the impact of this pandemic on the parents of the students. A survey was conducted on the parents of ...
  • A meta-analysis on the effectiveness of collaboration in game-based learning 

    Kaufmann, Maximilian (Georgia Institute of Technology, 2020)
    Game-based learning (GBL) can be used to improve learning outcomes. A common component of GBL is collaboration. While research has shown that GBL is frequently utilized to improve student motivation and learning outcomes, ...
  • Productize ML: A Machine Learning in Production Course 

    Romero, Adria (Georgia Institute of Technology, 2020-08)
    This document presents the project paper for the CS6460 course for which a Content track was chosen to teach a Machine Learning in Production course using Cognitive Emotional Pedagogy and Distance learning and framed around ...
  • CS-6460 EdTech Final Project 

    Hartnell, Edwin Geoffrey (Georgia Institute of Technology, 2020-12-06)
    This project develops a set of Problem-Based Learning (PBL) modules called "Case Simulations" for economics and business students. Case Simulations are Case Studies with matching Market Simulations. Together, they provide ...
  • The Effect of Gamification Elements on MOOCs 

    El-Sawy, Hussien (Georgia Institute of Technology, 2020-12-07)
    Gamification is the use of game elements in non-game subjects. MOOCs are Massive Open Online Courses, as it became widely used worldwide specially after the covid-19 pandemic, it is still facing some challenges on retaining ...
  • Jupyter Notebooks as an Effective Way to Teach Dynamic Programming 

    Cohen Yeshurun, Rachel (Georgia Institute of Technology, 2020-08)
    An introductory course in dynamic programming was created using Jupyter notebook as the delivery medium. While other Jupyter notebook courses restrict themselves to text, images and inline coding, this course leverages ...
  • Research Search Tool 

    Hesser, Christopher (Georgia Institute of Technology, 2020-08-03)
    A novel website-based tool for exploring research is presented. Inspired by random restart hill climbing, the tool helps users find peaks of interest in research areas by presenting a pseudo-random article from the CORE ...
  • The Fake News Detective: A Game to Learn Busting Fake News as Fact Checkers using Pedagogy for Critical Thinking 

    Junior, Rendy Bambang (Georgia Institute of Technology, 2020)
    Fake news travels faster than real news; in one specific event, fake news even got more engagement than real news. As fake news’ threat to the truth and democracy becomes more imminent, it is increasingly important to ...
  • Point of Confusion Estimation Using Facial Features and Gaze Tracking 

    Locke, Johan (Georgia Institute of Technology, 2020-07-30)
    Confusion is an important part of the learning process, but prolonged periods of confusion can have a detrimental effect. Online education environments lack the benefit of face-to-face interaction and instantaneous detection ...
  • Summary Evaluation through Diagram 

    Vu, Quang (Georgia Institute of Technology, 2020-07-26)
    This paper proposes a solution to evaluate summary of a scientific article through diagram analysis. The model diagram used for evaluation is constructed solely base on the reading text, and does not require extra input ...
  • Mobile Technologies for Frontline Health Workers 

    Gemzer, Erika (Georgia Institute of Technology, 2018-12-18)
    This student project aims to investigate the appetite for and applicability of mobile technologies for the training and education, coaching, and professional development of frontline health workers. The fundamental research ...
  • Improving Rural Internet Connectivity With Cellular Technologies 

    Rideout, Matthew F. (Georgia Institute of Technology, 2020-04-21)
    The Internet plays an increasingly important role in education and creates new opportunities for students. Students living in rural areas have less access to high-speed Internet than students in more populated areas. This ...
  • Course Design: Modern Visual Recommender Systems 

    Thia, Kai Xin (Georgia Institute of Technology, 2020-04-24)
    I have worked in the data industry for over seven years and had the privilege of designing, building, and deploying two recom-mender systems (RecSys) that went on to serve millions of cus-tomers across Southeast Asia. As ...
  • How to Approach Right, the Regulation of Educational AI? 

    Samovich, Valery (Georgia Institute of Technology, 2019-12-24)
    The purpose of this research is to find the right approach to regulate educational AI. First, I analyzed the existing AI initiatives, AI regulatory approaches and identified the core elements of AI regulations. Second, I ...
  • Evaluating the Effectiveness of Digital Game Based Learning in Second Language Vocabulary Acquisition 

    Anyi, Chidimma Lois (Georgia Institute of Technology, 2019)
    Success in language learning is largely dependent on the ability to acquire vocabulary in the second language. Sadly, vocabulary acquisition appears to be one of the more challenging aspects of language learning. In recent ...
  • Next Generation Learning Platform - Reference Architecture Based on Open Standard 

    Kelklie, Moges (Georgia Institute of Technology, 2019-12-07)
    There are hundreds of companies developing learning tools and capabilities; however, there are not many papers published on how these technologies are interconnected to provide a complete learning architecture. Because of ...
  • On Learning Electronic Media Production as an Experienced Musician 

    King, Lewis G. (Georgia Institute of Technology, 2019-04-29)
    Electronic music production (EMP) is an increasingly popular avenue for music expression, yet learning this skill has a high barrier to entry. The paper presents research methods investigating the idea that existing musical ...
  • Establishing a Data Science 101 Pedagogy: Reimagining the MOOC Learning Experience Through a Case-Based Learning Methodology 

    Isom, Aaron F. (Georgia Institute of Technology, 2019-04)
    This work involved a comparative analysis of randomly selected Data Science Massive Open Online Courses (MOOCs) and master’s degree programs in investigating how effectively interdisciplinary curricula approaches were being ...
  • How Can Technology Combined With Educational Theory Be Used To Improve The Quality Of Catechesis In The Lutheran Church? 

    Thomas, Calvin W. (Georgia Institute of Technology, 2019-04)
    Catechesis has been a critical part of Christianity since Biblical times, however the adoption of popular educational theories and technology to aid in catechesis has been slow. This research study shows the result of a ...
  • Learn Together: Collaborative Distance Learning in Immersive Virtual Reality 

    Gaulin, Jason (Georgia Institute of Technology, 2018-07)
    Distance learning has increased the reach of quality education to more individuals, but at the risk of a loss of a sense of presence and collaboration with peers and instructors. Learn Together is an attempt to address ...

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