Now showing items 21-34 of 34

    • On Learning Electronic Media Production as an Experienced Musician 

      King, Lewis G. (Georgia Institute of Technology, 2019-04-29)
      Electronic music production (EMP) is an increasingly popular avenue for music expression, yet learning this skill has a high barrier to entry. The paper presents research methods investigating the idea that existing musical ...
    • Next Generation Learning Platform - Reference Architecture Based on Open Standard 

      Kelklie, Moges (Georgia Institute of Technology, 2019-12-07)
      There are hundreds of companies developing learning tools and capabilities; however, there are not many papers published on how these technologies are interconnected to provide a complete learning architecture. Because of ...
    • How to Approach Right, the Regulation of Educational AI? 

      Samovich, Valery (Georgia Institute of Technology, 2019-12-24)
      The purpose of this research is to find the right approach to regulate educational AI. First, I analyzed the existing AI initiatives, AI regulatory approaches and identified the core elements of AI regulations. Second, I ...
    • The Fake News Detective: A Game to Learn Busting Fake News as Fact Checkers using Pedagogy for Critical Thinking 

      Junior, Rendy Bambang (Georgia Institute of Technology, 2020)
      Fake news travels faster than real news; in one specific event, fake news even got more engagement than real news. As fake news’ threat to the truth and democracy becomes more imminent, it is increasingly important to ...
    • A meta-analysis on the effectiveness of collaboration in game-based learning 

      Kaufmann, Maximilian (Georgia Institute of Technology, 2020)
      Game-based learning (GBL) can be used to improve learning outcomes. A common component of GBL is collaboration. While research has shown that GBL is frequently utilized to improve student motivation and learning outcomes, ...
    • Improving Rural Internet Connectivity With Cellular Technologies 

      Rideout, Matthew F. (Georgia Institute of Technology, 2020-04-21)
      The Internet plays an increasingly important role in education and creates new opportunities for students. Students living in rural areas have less access to high-speed Internet than students in more populated areas. This ...
    • Course Design: Modern Visual Recommender Systems 

      Thia, Kai Xin (Georgia Institute of Technology, 2020-04-24)
      I have worked in the data industry for over seven years and had the privilege of designing, building, and deploying two recom-mender systems (RecSys) that went on to serve millions of cus-tomers across Southeast Asia. As ...
    • Summary Evaluation through Diagram 

      Vu, Quang (Georgia Institute of Technology, 2020-07-26)
      This paper proposes a solution to evaluate summary of a scientific article through diagram analysis. The model diagram used for evaluation is constructed solely base on the reading text, and does not require extra input ...
    • Point of Confusion Estimation Using Facial Features and Gaze Tracking 

      Locke, Johan (Georgia Institute of Technology, 2020-07-30)
      Confusion is an important part of the learning process, but prolonged periods of confusion can have a detrimental effect. Online education environments lack the benefit of face-to-face interaction and instantaneous detection ...
    • Jupyter Notebooks as an Effective Way to Teach Dynamic Programming 

      Cohen Yeshurun, Rachel (Georgia Institute of Technology, 2020-08)
      An introductory course in dynamic programming was created using Jupyter notebook as the delivery medium. While other Jupyter notebook courses restrict themselves to text, images and inline coding, this course leverages ...
    • Productize ML: A Machine Learning in Production Course 

      Romero, Adria (Georgia Institute of Technology, 2020-08)
      This document presents the project paper for the CS6460 course for which a Content track was chosen to teach a Machine Learning in Production course using Cognitive Emotional Pedagogy and Distance learning and framed around ...
    • Research Search Tool 

      Hesser, Christopher (Georgia Institute of Technology, 2020-08-03)
      A novel website-based tool for exploring research is presented. Inspired by random restart hill climbing, the tool helps users find peaks of interest in research areas by presenting a pseudo-random article from the CORE ...
    • CS-6460 EdTech Final Project 

      Hartnell, Edwin Geoffrey (Georgia Institute of Technology, 2020-12-06)
      This project develops a set of Problem-Based Learning (PBL) modules called "Case Simulations" for economics and business students. Case Simulations are Case Studies with matching Market Simulations. Together, they provide ...
    • The Effect of Gamification Elements on MOOCs 

      El-Sawy, Hussien (Georgia Institute of Technology, 2020-12-07)
      Gamification is the use of game elements in non-game subjects. MOOCs are Massive Open Online Courses, as it became widely used worldwide specially after the covid-19 pandemic, it is still facing some challenges on retaining ...