Browsing School of Computer Science Graduate Student Publications by Title
Now showing items 1-20 of 34
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Apache Spark Performance Compared to a Traditional Relational Database using Open Source Big Data Health Software
(Georgia Institute of Technology, 2016-04-24)The author outlines how big data software can be utilized to speed up health analytics software when faced with big data problems. Specific data analytics from the Observational Health Data Sciences and Informatics (OHDSI) ... -
Course Design: Modern Visual Recommender Systems
(Georgia Institute of Technology, 2020-04-24)I have worked in the data industry for over seven years and had the privilege of designing, building, and deploying two recom-mender systems (RecSys) that went on to serve millions of cus-tomers across Southeast Asia. As ... -
CS-6460 EdTech Final Project
(Georgia Institute of Technology, 2020-12-06)This project develops a set of Problem-Based Learning (PBL) modules called "Case Simulations" for economics and business students. Case Simulations are Case Studies with matching Market Simulations. Together, they provide ... -
Duplicate Question Detection Using Online Learning
(Georgia Institute of Technology, 2016)An integral part the learning experiences for both on-campus and off-campus courses are online communities such as Piazza. Piazza is described as a “Q&A” forum which is created for every class. An integral part of many ... -
The Effect of Gamification Elements on MOOCs
(Georgia Institute of Technology, 2020-12-07)Gamification is the use of game elements in non-game subjects. MOOCs are Massive Open Online Courses, as it became widely used worldwide specially after the covid-19 pandemic, it is still facing some challenges on retaining ... -
Establishing a Data Science 101 Pedagogy: Reimagining the MOOC Learning Experience Through a Case-Based Learning Methodology
(Georgia Institute of Technology, 2019-04)This work involved a comparative analysis of randomly selected Data Science Massive Open Online Courses (MOOCs) and master’s degree programs in investigating how effectively interdisciplinary curricula approaches were being ... -
Evaluating the Effectiveness of Digital Game Based Learning in Second Language Vocabulary Acquisition
(Georgia Institute of Technology, 2019)Success in language learning is largely dependent on the ability to acquire vocabulary in the second language. Sadly, vocabulary acquisition appears to be one of the more challenging aspects of language learning. In recent ... -
Evaluation of Modern Tools for an OMSCS Advisor Chatbot
(Georgia Institute of Technology, 2017-08)This paper is a survey of modern chatbot platforms, Natural Language Processing tools, and their application and design. A chatbot is proposed for the GA Tech. OMSCS program to answer prospective students questions immediately ... -
The Fake News Detective: A Game to Learn Busting Fake News as Fact Checkers using Pedagogy for Critical Thinking
(Georgia Institute of Technology, 2020)Fake news travels faster than real news; in one specific event, fake news even got more engagement than real news. As fake news’ threat to the truth and democracy becomes more imminent, it is increasingly important to ... -
Geography Education for Pre-School to K-8 Children using Mobile Technologies - A High-Fidelity Prototype
(Georgia Institute of Technology, 2017-08)Amalgamation of intelligent tutoring systems, game based learning and simulation based learning in a mobile app can be effective way to engage preschool to K-8 student in geography education. Research on different ... -
HelperBot : A Prototype System for Reducing Cognitive Load
(Georgia Institute of Technology, 2019)HelperBot is a prototype Slackbot designed to demonstrate how a conversational bot could be used to reduce the high attrition rate for online students by reducing students’ cognitive load. -
How Can Technology Combined With Educational Theory Be Used To Improve The Quality Of Catechesis In The Lutheran Church?
(Georgia Institute of Technology, 2019-04)Catechesis has been a critical part of Christianity since Biblical times, however the adoption of popular educational theories and technology to aid in catechesis has been slow. This research study shows the result of a ... -
How to Approach Right, the Regulation of Educational AI?
(Georgia Institute of Technology, 2019-12-24)The purpose of this research is to find the right approach to regulate educational AI. First, I analyzed the existing AI initiatives, AI regulatory approaches and identified the core elements of AI regulations. Second, I ... -
Improving Rural Internet Connectivity With Cellular Technologies
(Georgia Institute of Technology, 2020-04-21)The Internet plays an increasingly important role in education and creates new opportunities for students. Students living in rural areas have less access to high-speed Internet than students in more populated areas. This ... -
ITS Analyzers - Meta-Analysis Research on the Effectiveness of Intelligent Tutoring System (ITS) Products
(Georgia Institute of Technology, 2016-12)Evaluation of intelligent tutoring systems (ITS) is an important area of research in current educational practices. There are many work has been done to analyse the effectiveness of various ITS products to aid student ... -
Jupyter Notebooks as an Effective Way to Teach Dynamic Programming
(Georgia Institute of Technology, 2020-08)An introductory course in dynamic programming was created using Jupyter notebook as the delivery medium. While other Jupyter notebook courses restrict themselves to text, images and inline coding, this course leverages ... -
Knowledge Space Framework An API for Representation, Persistence and Visualization of Knowledge Spaces
(Georgia Institute of Technology, 2016-05)This paper discusses the challenges in tooling around the management and utilization of knowledge space structures, via standardized APIs for external Adaptive Learning Systems (ALS) to consume. It then describes how ... -
Learn Together: Collaborative Distance Learning in Immersive Virtual Reality
(Georgia Institute of Technology, 2018-07)Distance learning has increased the reach of quality education to more individuals, but at the risk of a loss of a sense of presence and collaboration with peers and instructors. Learn Together is an attempt to address ... -
A meta-analysis on the effectiveness of collaboration in game-based learning
(Georgia Institute of Technology, 2020)Game-based learning (GBL) can be used to improve learning outcomes. A common component of GBL is collaboration. While research has shown that GBL is frequently utilized to improve student motivation and learning outcomes, ... -
Methods to Improve the Field of Intelligent Tutoring Systems using Emotion-based Agents
(Georgia Institute of Technology, 2016-02)The aim of this paper is to review select current methods used in the field of Intelligent Tutoring Systems (ITS) with respect to the use of emotion-based agents and how those systems interact with the learner to capture ...