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    Japanese independent game development

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    VOGEL-THESIS-2017.pdf (9.022Mb)
    Date
    2017-05-17
    Author
    Vogel, Michael William
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    Abstract
    This thesis examines independent game development in Japan, studied through tool-use and through the rhetorics and practices of the two main modes of independent game development in Japan: doujin and indie. I aim to illustrate how a particular technology (game engines) and a particular praxis-based ethos (indie) get deployed in a culturally and locally specific context, and the impact that each of them has, in turn, once integrated into that local context.
    URI
    http://hdl.handle.net/1853/58640
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    • Georgia Tech Theses and Dissertations [23877]
    • School of Literature, Media, and Communication Theses and Dissertations [88]

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