Now showing items 1-20 of 31

    • Bangladesh Bank Cyber Heist: Incident Analysis 

      Balu, Ramkumar (Georgia Institute of Technology, 2022)
      In one of the largest cyber heists that took place in February 2016, the Central Bank of Bangladesh (Bangladesh Bank) lost $81 million from its account held in Federal Reserve Bank of New York. By applying Diamond model ...
    • Course Design: Modern Visual Recommender Systems 

      Thia, Kai Xin (Georgia Institute of Technology, 2020-04-24)
      I have worked in the data industry for over seven years and had the privilege of designing, building, and deploying two recom-mender systems (RecSys) that went on to serve millions of cus-tomers across Southeast Asia. As ...
    • CS-6460 EdTech Final Project 

      Hartnell, Edwin Geoffrey (Georgia Institute of Technology, 2020-12-06)
      This project develops a set of Problem-Based Learning (PBL) modules called "Case Simulations" for economics and business students. Case Simulations are Case Studies with matching Market Simulations. Together, they provide ...
    • Develop Financial Literacy and Metacognition via Gaming 

      Chordia, Provit (Georgia Institute of Technology, 2022-08-01)
      Financial literacy is very important as it has a material impact on a family’s budget. It helps in understanding the value of money and various decisions related to money. Studies have found financial literacy to be very ...
    • Duplicate Question Detection Using Online Learning 

      Siu, Chapman (Georgia Institute of Technology, 2016)
      An integral part the learning experiences for both on-campus and off-campus courses are online communities such as Piazza. Piazza is described as a “Q&A” forum which is created for every class. An integral part of many ...
    • The Effect of Gamification Elements on MOOCs 

      El-Sawy, Hussien (Georgia Institute of Technology, 2020-12-07)
      Gamification is the use of game elements in non-game subjects. MOOCs are Massive Open Online Courses, as it became widely used worldwide specially after the covid-19 pandemic, it is still facing some challenges on retaining ...
    • Evaluating the Effectiveness of Digital Game Based Learning in Second Language Vocabulary Acquisition 

      Anyi, Chidimma Lois (Georgia Institute of Technology, 2019)
      Success in language learning is largely dependent on the ability to acquire vocabulary in the second language. Sadly, vocabulary acquisition appears to be one of the more challenging aspects of language learning. In recent ...
    • The Fake News Detective: A Game to Learn Busting Fake News as Fact Checkers using Pedagogy for Critical Thinking 

      Junior, Rendy Bambang (Georgia Institute of Technology, 2020)
      Fake news travels faster than real news; in one specific event, fake news even got more engagement than real news. As fake news’ threat to the truth and democracy becomes more imminent, it is increasingly important to ...
    • A Game Using Eye, Finger, & Mouse Tracking 

      Durrani, Faris; Ghora, Rishabh (Georgia Institute of Technology, 2021-11-23)
      This paper considers the application of eye movements to user interfaces, mainly as an input to user interfaces allowing for a new premise to control applications with less need to physically touch any buttons or screens. ...
    • HelperBot : A Prototype System for Reducing Cognitive Load 

      Bartlett, Samuel A. (Georgia Institute of Technology, 2019)
      HelperBot is a prototype Slackbot designed to demonstrate how a conversational bot could be used to reduce the high attrition rate for online students by reducing students’ cognitive load.
    • How to Approach Right, the Regulation of Educational AI? 

      Samovich, Valery (Georgia Institute of Technology, 2019-12-24)
      The purpose of this research is to find the right approach to regulate educational AI. First, I analyzed the existing AI initiatives, AI regulatory approaches and identified the core elements of AI regulations. Second, I ...
    • Improving Rural Internet Connectivity With Cellular Technologies 

      Rideout, Matthew F. (Georgia Institute of Technology, 2020-04-21)
      The Internet plays an increasingly important role in education and creates new opportunities for students. Students living in rural areas have less access to high-speed Internet than students in more populated areas. This ...
    • ITS Analyzers - Meta-Analysis Research on the Effectiveness of Intelligent Tutoring System (ITS) Products 

      Rao, Vinay; Guin, Gouri (Georgia Institute of Technology, 2016-12)
      Evaluation of intelligent tutoring systems (ITS) is an important area of research in current educational practices. There are many work has been done to analyse the effectiveness of various ITS products to aid student ...
    • Jupyter Notebooks as an Effective Way to Teach Dynamic Programming 

      Cohen Yeshurun, Rachel (Georgia Institute of Technology, 2020-08)
      An introductory course in dynamic programming was created using Jupyter notebook as the delivery medium. While other Jupyter notebook courses restrict themselves to text, images and inline coding, this course leverages ...
    • Knowledge Space Framework An API for Representation, Persistence and Visualization of Knowledge Spaces 

      Nasar, Syed (Georgia Institute of Technology, 2016-05)
      This paper discusses the challenges in tooling around the management and utilization of knowledge space structures, via standardized APIs for external Adaptive Learning Systems (ALS) to consume. It then describes how ...
    • A meta-analysis on the effectiveness of collaboration in game-based learning 

      Kaufmann, Maximilian (Georgia Institute of Technology, 2020)
      Game-based learning (GBL) can be used to improve learning outcomes. A common component of GBL is collaboration. While research has shown that GBL is frequently utilized to improve student motivation and learning outcomes, ...
    • Mobile Technologies for Frontline Health Workers 

      Gemzer, Erika (Georgia Institute of Technology, 2018-12-18)
      This student project aims to investigate the appetite for and applicability of mobile technologies for the training and education, coaching, and professional development of frontline health workers. The fundamental research ...
    • Next Generation Learning Platform - Reference Architecture Based on Open Standard 

      Kelklie, Moges (Georgia Institute of Technology, 2019-12-07)
      There are hundreds of companies developing learning tools and capabilities; however, there are not many papers published on how these technologies are interconnected to provide a complete learning architecture. Because of ...
    • On Learning Electronic Media Production as an Experienced Musician 

      King, Lewis G. (Georgia Institute of Technology, 2019-04-29)
      Electronic music production (EMP) is an increasingly popular avenue for music expression, yet learning this skill has a high barrier to entry. The paper presents research methods investigating the idea that existing musical ...
    • Perception of Peer Review in the OMSCS Program 

      Chanda, Sandeep (Georgia Institute of Technology, 2016-05)
      This study investigates the perception of OMSCS students on the topic of the current peer review process in the OMSCS program. This includes the discussion of the potential steps that could be taken to improve the peer ...