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    Novel document representations based on labels and sequential information 

    Kim, Seungyeon (Georgia Institute of Technology, 2015-07-23)
    A wide variety of text analysis applications are based on statistical machine learning techniques. The success of those applications is critically affected by how we represent a document. Learning an efficient document ...
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    Fractal reasoning 

    McGreggor, Brian Keith (Georgia Institute of Technology, 2013-11-18)
    Humans are experts at understanding what they see. Similarity and analogy play a significant role in making sense of the visual world by forming analogies to similar images encountered previously. Yet, while these acts ...
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    Construction and adaptation of AI behaviors in computer games 

    Mehta, Manish (Georgia Institute of Technology, 2011-08-19)
    Computer games are an increasingly popular application for Artificial Intelligence (AI) research, and conversely AI is an increasingly popular selling point for commercial digital games. AI for non playing characters (NPC) ...
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    Manipulating state space distributions for sample-efficient imitation-learning 

    Schroecker, Yannick Karl Daniel (Georgia Institute of Technology, 2020-03-16)
    Imitation learning has emerged as one of the most effective approaches to train agents to act intelligently in unstructured and unknown domains. On its own or in combination with reinforcement learning, it enables agents ...
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    Evaluating visual conversational agents via cooperative human-AI games 

    Chattopadhyay, Prithvijit (Georgia Institute of Technology, 2019-04-26)
    As AI continues to advance, human-AI teams are inevitable. However, progress in AI is routinely measured in isolation, without a human in the loop. It is crucial to benchmark progress in AI, not just in isolation, but ...
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    Automated iterative game design 

    Zook, Alexander (Georgia Institute of Technology, 2016-12-06)
    Computational systems to model aspects of iterative game design were proposed, encompassing: game generation, sampling behaviors in a game, analyzing game behaviors for patterns, and iteratively altering a game design. ...
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    EvalAI: Evaluating AI systems at scale 

    Deshraj (Georgia Institute of Technology, 2018-12-06)
    Artificial Intelligence research has progressed tremendously in the last few years. There has been the introduction of several new multi-modal datasets and tasks due to which it is becoming much harder to compare new ...
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    Incremental design revision in biologically inspired design 

    Wiltgen, Bryan Joseph (Georgia Institute of Technology, 2018-11-09)
    Design is the process by which solutions get developed to solve social challenges, and its products can be seen across our world from toothbrushes to computers to spaceships. Conceptual design is an early phase of design ...
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    Interpretation, grounding and imagination for machine intelligence 

    Vedantam, Shanmukha Ramak (Georgia Institute of Technology, 2018-11-08)
    Understanding how to model computer vision and natural language jointly is a long-standing challenge in artificial intelligence. In this thesis, I study how modeling vision and language using semantic and pragmatic ...
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    Teaching robots about human environments: Leveraging human interaction to efficiently learn and use multisensory object affordances 

    Chu, Vivian (Georgia Institute of Technology, 2018-01-09)
    The real world is complex, unstructured, and contains high levels of uncertainty. Although past work shows that robots can successfully operate in situations where a single skill is needed, they will need a framework that ...
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    AuthorBalasubramanian, Krishnakumar (1)Chattopadhyay, Prithvijit (1)Chu, Vivian (1)dePalma, Nicholas Brian (1)Deshraj (1)Fitzgerald, Tesca Kate (1)Helms, Michael (1)Hohman, Frederick (1)Kim, Seungyeon (1)Kunda, Maithilee (1)... View MoreSubject
    Artificial intelligence (22)
    Machine learning (14)Reinforcement learning (5)Analogy (3)Computer vision (3)Deep learning (3)Artificial intelligence Computer programs (2)Biologically inspired design (2)Computational creativity (2)Knowledge representation (2)... View MoreDate Issued2019 (1)2018 (4)2017 (1)2016 (1)2015 (1)2014 (1)2013 (3)2012 (1)2011 (3)2010 (3)
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