Now showing items 1-6 of 6
An empirical analysis of visible surface algorithms
(Georgia Institute of Technology, 1987)
Accelerated volume rendering via spatial/spectral analysis
(Georgia Institute of Technology, 1996-05)
Procedural Reduction Maps
(Georgia Institute of Technology, 2007-01-16)
Procedural textures and image textures are commonplace in graphics today, finding uses in such places as animated movies and video games. Unlike image texture maps, procedural textures typically suffer from minification ...
Tangent-ball techniques for shape processing
(Georgia Institute of Technology, 2009-11-10)
Shape processing defines a set of theoretical and algorithmic tools for creating, measuring and modifying digital representations of shapes. Such tools are of paramount importance to many disciplines of computer graphics, ...
Non-photorealistic rendering with coherence for augmented reality
(Georgia Institute of Technology, 2012-07-16)
A seamless blending of the real and virtual worlds is key to increased immersion and improved user experiences for augmented reality (AR). Photorealistic and non-photorealistic rendering (NPR) are two ways to achieve this ...
Level of detail management
(Georgia Institute of Technology, 1997-08)