Now showing items 11-20 of 42
Incremental design revision in biologically inspired design
(Georgia Institute of Technology, 2018-11-09)
Design is the process by which solutions get developed to solve social challenges, and its products can be seen across our world from toothbrushes to computers to spaceships. Conceptual design is an early phase of design ...
Interpretation, grounding and imagination for machine intelligence
(Georgia Institute of Technology, 2018-11-08)
Understanding how to model computer vision and natural language jointly is a long-standing challenge in artificial intelligence. In this thesis, I study how modeling vision and language using semantic and pragmatic ...
Automated iterative game design
(Georgia Institute of Technology, 2016-12-06)
Computational systems to model aspects of iterative game design were proposed, encompassing: game generation, sampling behaviors in a game, analyzing game behaviors for patterns, and iteratively altering a game design. ...
Evaluating visual conversational agents via cooperative human-AI games
(Georgia Institute of Technology, 2019-04-26)
As AI continues to advance, human-AI teams are inevitable. However, progress in AI is routinely measured in isolation, without a human in the loop. It is crucial to benchmark progress in AI, not just in isolation, but ...
Interactive Scalable Interfaces for Machine Learning Interpretability
(Georgia Institute of Technology, 2020-12-01)
Data-driven paradigms now solve the world's hardest problems by automatically learning from data. Unfortunately, what is learned is often unknown to both the people who train the models and the people they impact. This has ...
Introspective multistrategy learning : constructing a learning strategy under reasoning failure
(Georgia Institute of Technology, 1996-05)
Failure-driven learning as model-based self-redesign
(Georgia Institute of Technology, 1994)
Extreme dimensionality reduction for text learning : cluster-generated feature spaces
(Georgia Institute of Technology, 2000)
Model-based analogy in innovative device design
(Georgia Institute of Technology, 1996)
Behavioral diversity in learning robot teams
(Georgia Institute of Technology, 1998)