Now showing items 1-2 of 2
Construction and adaptation of AI behaviors in computer games
(Georgia Institute of Technology, 2011-08-19)
Computer games are an increasingly popular application for Artiﬁcial Intelligence (AI) research, and conversely AI is an increasingly popular selling point for commercial digital games. AI for non playing characters (NPC) ...
A computational model of suspense for the augmentation of intelligent story generation
(Georgia Institute of Technology, 2013-11-18)
In this dissertation, I present Dramatis, a computational human behavior model of suspense based on Gerrig and Bernardo's de nition of suspense. In this model, readers traverse a search space on behalf of the protagonist, ...