Now showing items 1-2 of 2
Automated iterative game design
(Georgia Institute of Technology, 2016-12-06)
Computational systems to model aspects of iterative game design were proposed, encompassing: game generation, sampling behaviors in a game, analyzing game behaviors for patterns, and iteratively altering a game design. ...
A computational model of suspense for the augmentation of intelligent story generation
(Georgia Institute of Technology, 2013-11-18)
In this dissertation, I present Dramatis, a computational human behavior model of suspense based on Gerrig and Bernardo's de nition of suspense. In this model, readers traverse a search space on behalf of the protagonist, ...