Now showing items 1-5 of 5
Validation of Accuracy of the Super Pop VR™ Kinematic Assessment Methodology Using Markerless Versus Marker-Based Motion Capture Systems
(Georgia Institute of Technology, 2016)
Therapists and clinicians have been combining virtual reality (VR) systems for rehabilitation purposes with motion capture systems to accurately keep track of the users' movements and better analyze their kinematic ...
Robots learn to play: robots emerging role in pediatric therapy
(Georgia Institute of Technology, 2013-05)
There is an estimated 150 million children worldwide living with a disability. For many of these children in the U.S., physical therapy is provided as an intervention mechanism to support the child’s academic, developmental, ...
Increasing Super Pop VR™ Users' Intrinsic Motivation by Improving the Game's Aesthetics
(Georgia Institute of Technology, 2015-08)
During physical therapy intervention protocols, it's important to consider the individual's intrinsic motivation to perform in-home recommended exercises. Physical therapy exercises can become tedious thus limiting the ...
Developing a Baseline for Upper-Body Motor Skill Assessment Using a Robotic Kinematic Model
(Georgia Institute of Technology, 2014-08)
In the rehabilitation field, determining the effectiveness of an intervention protocol begins by comparing the individual’s movement characteristics against a baseline. In most settings, this baseline is determined through ...
Engagement Study of an Integrated Rehabilitation Robotic Tablet-Based Gaming System
(Georgia Institute of Technology, 2014-09)
Physical therapy is a common treatment for the rehabilitation of hemiparesis, or the weakness of one side of the body. However, a significant issue in the therapy process is that patients may struggle with motivation to ...