• Digital Media Scholarship and the Re-imaging of the Humanites 

      Samanci, Ozge; Fernandez-Vara, Clara; Gingold, Chaim; Murray, Janet (Georgia Institute of Technology, 2012-04-16)
    • The Future of Media 

      Sharpe, Philip; Bogost, Ian; Best, Michael L.; Mazelek, Alexandra (Georgia Institute of Technology, 2011-03-15)
    • Games 

      Briggle, Adam; Holbrook, J. Britt (Georgia Institute of Technology, 2015)
      The long history of humans playing games to amuse or challenge themselves has been fundamentally transformed by science and technology. Science has studied in detail how games work, and technology has created whole ...
    • Making it difficult: modernist poetry as applied to game design analysis 

      Asad, Mariam (Georgia Institute of Technology, 2011-04-05)
      The process of reading a modernist poem is just as much a process of deconstructing it: the language is designed to make meaning through inefficient means, like the aforementioned fragmentation and assemblage. The reader ...
    • Of humans and avatars: how real world gender practices are brought into World of Warcraft 

      Rosier, Kady N. (Georgia Institute of Technology, 2011-04-05)
      This thesis explores the idea of how people 'do gender' in their online use of avatars, specifically avatar choice. A secondary question of whether or not a chatterbot can be used as a potential interviewer will also be ...
    • Research Ethics Education in the STEM Disciplines: The Promises and Challenges of a Gaming Approach 

      Briggle, Adam; Holbrook, J. Britt; Oppong, Joseph; Hoffmann, Joseph; Larsen, Elizabeth K.; Pluscht, Patrick (Georgia Institute of Technology, 2015-02)
      While education in ethics and the responsible conduct of research (RCR) is widely acknowledged as an essential component of graduate education, particularly in the STEM disciplines (science, technology, engineering, and ...