Now showing items 219-238 of 265

    • Technical Communication in the Workplace: Computer Science, Business, and Law 

      Larson, Brian; Menagarishvili, Olga; Rubinoff, Arn; Smith, Julia; Waters, Robert (2016-03-08)
      This panel addresses ways technical communication occurs in a variety of workplace settings: computer science, business, and law. Our three panelists will identify their experiences communicating with different audiences ...
    • Techno-vernacular creativity, innovation and learning in underrepresented ethnic communities of practice 

      Gaskins, Nettrice (Georgia Institute of Technology, 2014-12)
      A model for ‘techno-vernacular’ creative production as an area of practice that investigates the characteristics of this production and its application in STEAM (Science, Technology, Engineering, Art, Mathematics) learning ...
    • The Technology of Bond, James Bond 

      Macrakis, Kristie (Georgia Institute of Technology, 2009-10-08)
    • Technology to Broaden Education 

      Freeman, Jason; Guzdial, Mark; Hoffman, Michael; Moon, Nathan (2015-08-28)
    • Technology, Development Economics, and Human Rights 

      Dhongde, Shatakshee; Kosal, Margaret E.; Shemyakina, Olga (2014-10-03)
    • The dilution of avant-garde subcultural boundaries in network society 

      Jimison, David M. (Georgia Institute of Technology, 2015-01-12)
      This dissertation identifies the diluting effects that network society has had on the avant-garde subcultures, by first building a framework through which to understand the social structure and spatial production of the ...
    • The work of user experience design: materiality and cultures in designing 

      Lodato, Thomas James (Georgia Institute of Technology, 2015-07-22)
      At a computational technology company called LTC, a large array of employees worked together to design the user experience (UX) of a variety of products. The empirical case study explores the relationship amongst the work ...
    • The Thing 

      Berlinger, Mike; Field, Matthew; Nickerson, Kate; Thao, Michael (Georgia Institute of Technology, 2011-03-10)
    • Thinking in stories 

      Anderson, Tory S. (Georgia Institute of Technology, 2015-05-15)
      This thesis considers cognitive narrative a component of intelligence that specializes in generality. In exploring the ubiquitous external (mediated) and internal (cognitive) functions of narrative it provides two contributions ...
    • Thinking with Animals 

      Pastorelli, Michael (Georgia Institute of Technology, 2007)
    • A third space: technological art as artistic production and technology research and development 

      Fantauzza, Jill (Georgia Institute of Technology, 2013-04-08)
      While the visual arts and technology development map oppositionally in our culture, there are similarities in work. Visual artists and technology developers imagine, conceptualize, design, and build artifacts and then ...
    • Thoreau’s Walden 

      Georgia Institute of Technology. School of Literature, Communication, and Culture; Georgia Institute of Technology. Honors Program (Georgia Institute of Technology, 2009-09-15)
    • Tracking the Zombie in Popular Media 

      Wood, Andrea (Georgia Institute of Technology, 2009-09-12)
    • A treatise on the loop as a desired form: visual feedback and relational new media 

      Lodato, Thomas James (Georgia Institute of Technology, 2010-04-12)
      The visual feedback loop has long-been ignored as a form and an aesthetic within new media. Media theories have largely assumed a medium is defined by the material technology, relegating visual feedback to a circumstance ...
    • The tribulations of adventure games: integrating story into simulation through performance 

      Fernandez Vara, Clara (Georgia Institute of Technology, 2009-11-13)
      This dissertation aims at positioning adventure games in game studies, by describing their formal aspects and how they have integrated game design with stories. The adventure game genre includes text adventures (also known ...
    • Tried and True Methods 

      Madej, Krystina (Georgia Institute of Technology, 2012-11-13)
      This talk exemplifies how two modern teaching methods, conversational role-playing and practical application, were successfully premiered in 1000 AD by Aelfric of Eynsham, who wrote to help students learn Latin.
    • The Universe of Things 

      Shaviro, Steven; Crawford, Hugh; DiSalvo, Carl; Johnston, John; Stafford, Barbara; Thacker, Eugene (Georgia Institute of Technology, 2010-04-23)
      I would like to suggest that taking objects seriously, affirming their independent existence, recognizing that every object or entity has its own "perspective" without reductionism and without correlationism entails some ...
    • Using hypermedia in education : a case study using Animated Dissection of Anatomy for Medicine (ADAM) 

      Ruby, Laconya Dannet (Georgia Institute of Technology, 1994-12)
    • Vaccination and the Public in the 21st Century 

      Hausman, Bernice (2016-03-01)
      Understanding contemporary vaccination controversy demands sensitive attention to the meaning of scientific evidence i the public sphere. Approaching vaccine skepticism from a rhetorical perspective reveals how vaccination ...
    • Victorian Sericulture in Georgia 

      Farr, Joshua; Page, Jonathan; Welch, Jewel; Xu, Jia (Georgia Institute of Technology, 2003-10-27)