School of Literature, Media, and Communication Theses and Dissertations
Original work in partial fulfillment of a graduate degree in the School of Literature, Media and Communication.
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Recent Submissions
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Situated at a Distance: A Framework for Teaching Reflexive Inquiry through Digital Games
(Georgia Institute of Technology, 2021-12-13)As science and technology (technoscience) grow increasingly complicit in systemic injustice, there is an urgent need for practitioners to conduct scientific inquiry as a reflexive process. Reflexivity in technoscience ... -
Perreo femme-inism: an avenue to reclaim, reject, and redefine cultural norms within Borinquen society
(Georgia Institute of Technology, 2022-08-01)Puerto Rico is positioned at the epicenter of many of the debates involving questions of colorism, misogyny, sexual liberation, and gender expression in reggaetón and perreo, due to its role in shaping these cultures. What ... -
Imagined Fortresses: Video Games as Language
(Georgia Institute of Technology, 2022-05-03)This dissertation argues that video games, as virtual worlds, are composed and experienced as language, and that they function as textual and philosophical machines essential to understanding virtuality, language, and ... -
Design for Public Librarianship
(Georgia Institute of Technology, 2022-04-28)This doctoral thesis examines the present and futures of public librarians in the U.S. and the role this institution plays in community and civic life. The goal of the research is to answer the question: how might we design ... -
Designing Women: Learning from Feminist Legacies and the Women-In-Games Movement
(Georgia Institute of Technology, 2021-07-29)In 2019 the video games industry was rocked by a slew of high-profile sexual harassment and assault allegations that some called the #MeToo movement of the games world, but to many these revelations came as no surprise. ... -
BEYOND LOCAL AND GLOBAL: UNPACKING THE MISSING MIDDLE IN ENVIRONMENTAL SENSING CYBERINFRASTRUCTURES
(Georgia Institute of Technology, 2021-05-01)Today, when our time’s most important issues are framed as either local, global, or some combination of the two, what is the enduring importance of scale? Scholars within environmental humanities and science and technology ... -
Trust, Distance, and Design
American democracy is currently experiencing a “crisis in trust” as American's trust in their government has decreased significantly over the past half-century. To restore trust in government, public officials and technologists ... -
Monstrous Existence: a critical reading of Night in the Woods through the works of Mark Fisher
(Georgia Institute of Technology, 2019-12-05)This thesis presents a critical close reading of the 2017 videogame Night in the Woods, developed by independent studio Infinite Fall. Following literary critic Irving Howe's notion of the "political novel," this thesis ... -
All data are human: The human infrastructure of civic data
(Georgia Institute of Technology, 2020-07-27)This dissertation is grounded in issues related to the publicizing of data, which include issues of equitable access, interpretation and use. By engaging with scholarship from Human Computer Interaction and Science and ... -
Risk and expression: Physical and material risk states in computational music practices
(Georgia Institute of Technology, 2020-05-17)This research investigates qualities of physical and material risk within musical performance practices and the value that such properties may hold for less physical engagements afforded by computational instruments. The ... -
Sculpting reality from our dreams: Prefigurative design for civic engagement
(Georgia Institute of Technology, 2019-07-26)At their core, organizing and activist work are about envisioning and working towards an alternative, more just political future. Various digital tools are used to support activist work, however these tools engage with ... -
Interactive non-fiction with reality media: Rhetorical affordances
Interactive non-fiction uses the affordances of emerging media to educate and persuade audiences. Practitioners of the form aim to create knowledge, and then to persuade others to act upon this constructed knowledge. ... -
Clearing the smoke: The changing identities and work in firefighting
(Georgia Institute of Technology, 2018-12-07)The impact of computing devices on the nature of work has been a long-standing topic of inquiry. Removing the boundaries of traditional corporate organizations, the evolution from fixed ICT to mobile IoT has enabled a ... -
Cohousing IoT: Designing edge cases in the internet of things
(Georgia Institute of Technology, 2018-11-07)Cohousing IoT is a research through design project that considers emerging domestic technologies and their relationship to alternative living arrangements, particularly cohousing communities. Cohousing is a form of ... -
Embodied engagement with narrative: A design framework for presenting cultural heritage artifacts with digital media
(Georgia Institute of Technology, 2018-05-18)This dissertation examines how digital media and physical installations can be developed and used in cultural history museums. It proposes a narrative design framework for tangible and embodied interaction to engage visitors ... -
Digital ethics framework recommendations for social media archiving applications
(Georgia Institute of Technology, 2018-04-26)Citizen journalism performed through social media platforms is increasingly becoming a default means of communication networking and information consumption for local and global audiences. This increase in social media ... -
Japanese independent game development
(Georgia Institute of Technology, 2017-05-17)This thesis examines independent game development in Japan, studied through tool-use and through the rhetorics and practices of the two main modes of independent game development in Japan: doujin and indie. I aim to ... -
Spatial cognition based design of embodied interfaces for supporting spatial cognition
(Georgia Institute of Technology, 2016-05-20)In this dissertation, I apply research from cognitive science that describes the roles that people’s bodies play in their perceptions and mental representations of spaces to the design of tangible and embodied interactive ... -
Storied numbers: Enhancing public opinion practices using digital media affordances
(Georgia Institute of Technology, 2015-07-27)This dissertation investigates how digital media affordances may be used to enhance public opinion practices by altering the ways in which opinions are gathered and represented in the media. Digital media affordances include ... -
Design agency: Dissecting the layers of tabletop role-playing game campaign design
(Georgia Institute of Technology, 2016-05-27)In the field of digital media, the study of interactive narratives holds the aesthetics of agency and dramatic agency as core to digital design. These principles hold that users must reliably be able to navigate the interface ...