Now showing items 21-40 of 52

    • GVU Center Overview and Funded Research Projects 

      Edwards, Keith; Mynatt, Elizabeth; Trent, Tim; Morshed, Mehrab Bin; Sherman, Jihan; Glass, Lelia; Partridge, Andrew; Swarts, Matthew (Georgia Institute of Technology, 2019-08-22)
      In the first GVU Brown Bag Seminar of the academic year, Keith Edwards, GVU Center Director and Professor of Interactive Computing, will kick off our talk series with an overview of the GVU Center detailing its unique ...
    • GVU Center Overview and Funded Research Projects 

      Edwards, Keith (2021-08-26)
      In the first GVU Brown Bag Seminar of the academic year, Keith Edwards, GVU Center Director and Professor of Interactive Computing, will kick off our talk series with an overview of the GVU Center detailing its unique ...
    • GVU/IPaT Research and Engagement Grants 

      Anderson, David; Beteul, Adam; Bosely, Brooke; Glass, Lelia; Levy, Laura M.; Morris, Susana; Mulvanity, Sean; Partridge, Andrew; Riedl, Mark; Sanford, Jon A.; Sullivan, Anne; Swarts, Matthew; Weigel, Emily (2020-03-05)
      The GVU Center and the Institute for People and Technology (IPaT), with additional support from GTRI support two separate types of grant proposals. Research Grants provide seed funding for new research collaborations, and ...
    • How Health Informatics Will Transform Healthcare 

      Braunstein, Mark (2021-09-30)
      Computers have been used in healthcare from their earliest days. Much visionary work was done in the 1950's and 60's but it inevitably failed to achieve acceptance for technical and non-technical reasons we will discuss. ...
    • How Technologies... Are Already Changing Lives 

      Wolfangel, Eva (2020-01-30)
      Science journalist Eva Wolfangel has specialized in investigating the effects of future technologies on society - by accompanying people who already make intensive use of these technologies today. She spent weeks under a ...
    • Human Network Regions as Spatial Units for COVID-19 Policy Implementation 

      Andris, Clio (2021-11-18)
      In the U.S., COVID-19 messaging and policy implementation (i.e. school closures and stay-at-home orders) are largely administered at the state level. This can be problematic, as functional metropolitan areas can straddle ...
    • Human-Centered Explainable AI (XAI): From Algorithms to User Experiences 

      Liao, Q. Vera (2021-11-04)
      Artificial Intelligence technologies are increasingly used to make decisions and perform autonomous tasks in critical domains. The need to understand AI in order to improve, contest, develop appropriate trust and better ...
    • Human-Focused Reinforcement Learning 

      Brunskill, Emma (2020-02-27)
      There is increasing excitement about reinforcement learning--a subarea of machine learning for enabling an agent to learn to make good decisions. Yet numerous questions and challenges remain for reinforcement learning to ...
    • Ignorance is Bliss: A Retrospective On My Career at Georgia Tech 

      Abowd, Gregory D. (2021-02-11)
      On July 15, 1994, I began my career on the faculty in the College of Computing at Georgia Tech. Throughout my career, I have cherished the over half a dozen opportunities I have had to give GVU Brown Bag talks on various ...
    • Imagine All The People On A Trustworthy Internet 

      Chetty, Marshini (2021-04-01)
      Imagine a world where the Internet caters to all types of users and hosts trustworthy content. Right now, this world seems far off for many reasons. For instance, this world would require us to think more broadly of user ...
    • Interrogating the Role of Belief in Technology Design and Use 

      Brock, André L. (2020-10-26)
      While STEM fields possess the capacity to analyze the technical and organizational properties of digital interfaces, services, and their associated user practices, they are underequipped to evaluate or interrogate the ...
    • Living in Data 

      Thorp, Jer (2021-10-21)
      To live in data is to be incessantly extracted from, to be classified and categorized, statisti-fied, sold and surveilled. Data (our data) is mined and processed for profit, power and political gain. Our clicks and likes ...
    • Materialized AI: Robotic Morphing Matter 

      Yao, Lining (2019-10-03)
      Morphing matter harnesses the programmability in material structures and compositions to achieve transformative behaviors and integrates sensing, actuation, and computation to create adaptive and responsive material systems. ...
    • MS-HCI Program | Recent Master’s Projects 

      Golino, Matt; Gupta, Nandita; Hill, Jordan (2021-03-25)
      Matt Golino: Meditation in VR: From Master's Project to Startup. I will talk about the journey of taking my MS-HCI master's project from idea, to research project, to implementation, to longitudinal study, to startup! I'll ...
    • The Myopia of Model Centrism 

      Sambasivan, Nithya (2022-02-24)
      AI models seek to intervene in increasingly higher stakes domains, such as cancer detection and microloan allocation. What is the view of the world that guides AI development in high risk areas, and how does this view ...
    • National AI Institute for Adult Learning and Online Education: Vision, Goals and Plans 

      Goel, Ashok (2022-03-10)
      NSF has recently established a National AI Institute for Adult Learning and Online Education (AI-ALOE) headquartered at Georgia Tech. The AI-ALOE Institute seeks to address the societal challenges of lifelong learning, ...
    • Playdate: Creating a new handheld video game console 

      Maletic, Greg (2019-09-12)
      Playdate — a tiny, yellow, handheld game console — made a bigger splash than its creators envisioned when it was announced this past May. Relying on a combination of old tech (a 1-bit black-and-white display), new design ...
    • Reclaiming the Internet: A Journey to Community-Held Cellular Infrastructure 

      Heimerl, Kurtis (2021-03-04)
      Mobile network operators (MNOs) are a critical component of today’s Internet access landscape. Originally borne of wireline voice telephony access, innovations in wireless data connectivity (such as GPRS and LTE) have ...
    • Representation of disability in children’s video games 

      Madej, Krystina (2021-10-28)
      While video game accessibility for people with disability has been given serious thought and been addressed by video game developers since the early 2000s, representation of disability in video games has been less well ...
    • Rico and Beyond: A Mobile App Dataset for Interaction Mining and Machine Learning 

      Nichols, Jeffrey (2020-02-06)
      Rico is a publicly available dataset of user interfaces from 9.7k Android apps produced in a collaboration between Google and UIUC. The dataset contains screenshots, user interface hierarchies, and interaction traces from ...