Now showing items 35-54 of 58

    • Interrogating the Role of Belief in Technology Design and Use 

      Brock, André L. (2020-10-26)
      While STEM fields possess the capacity to analyze the technical and organizational properties of digital interfaces, services, and their associated user practices, they are underequipped to evaluate or interrogate the ...
    • Living in Data 

      Thorp, Jer (2021-10-21)
      To live in data is to be incessantly extracted from, to be classified and categorized, statisti-fied, sold and surveilled. Data (our data) is mined and processed for profit, power and political gain. Our clicks and likes ...
    • Materialized AI: Robotic Morphing Matter 

      Yao, Lining (2019-10-03)
      Morphing matter harnesses the programmability in material structures and compositions to achieve transformative behaviors and integrates sensing, actuation, and computation to create adaptive and responsive material systems. ...
    • MS-HCI Program | Recent Master’s Projects 

      Golino, Matt; Gupta, Nandita; Hill, Jordan (2021-03-25)
      Matt Golino: Meditation in VR: From Master's Project to Startup. I will talk about the journey of taking my MS-HCI master's project from idea, to research project, to implementation, to longitudinal study, to startup! I'll ...
    • MS-HCI Program — Recent Master's Projects 

      Bhatnagar, Aditi; Britain, Gabriel; Dong, Jason; Herbert, Aayahna; Junnarkar, Suyash; Khandavalli, Neha; Singhal, Kaavya; Smith, Tymirra; Terry, Josh (2022-03-31)
      Captioning Group Conversations on Smart Glasses for People Who Are Deaf/Hard-of-Hearing, Gabriel Britain. People who are Deaf or hard-of-hearing (DHH) tend to avoid group conversations with hearing people, as they find it ...
    • The Myopia of Model Centrism 

      Sambasivan, Nithya (2022-02-24)
      AI models seek to intervene in increasingly higher stakes domains, such as cancer detection and microloan allocation. What is the view of the world that guides AI development in high risk areas, and how does this view ...
    • National AI Institute for Adult Learning and Online Education: Vision, Goals and Plans 

      Goel, Ashok (2022-03-10)
      NSF has recently established a National AI Institute for Adult Learning and Online Education (AI-ALOE) headquartered at Georgia Tech. The AI-ALOE Institute seeks to address the societal challenges of lifelong learning, ...
    • Playdate: Creating a new handheld video game console 

      Maletic, Greg (2019-09-12)
      Playdate — a tiny, yellow, handheld game console — made a bigger splash than its creators envisioned when it was announced this past May. Relying on a combination of old tech (a 1-bit black-and-white display), new design ...
    • Reclaiming the Internet: A Journey to Community-Held Cellular Infrastructure 

      Heimerl, Kurtis (2021-03-04)
      Mobile network operators (MNOs) are a critical component of today’s Internet access landscape. Originally borne of wireline voice telephony access, innovations in wireless data connectivity (such as GPRS and LTE) have ...
    • Representation of disability in children’s video games 

      Madej, Krystina (2021-10-28)
      While video game accessibility for people with disability has been given serious thought and been addressed by video game developers since the early 2000s, representation of disability in video games has been less well ...
    • Rico and Beyond: A Mobile App Dataset for Interaction Mining and Machine Learning 

      Nichols, Jeffrey (2020-02-06)
      Rico is a publicly available dataset of user interfaces from 9.7k Android apps produced in a collaboration between Google and UIUC. The dataset contains screenshots, user interface hierarchies, and interaction traces from ...
    • Serious Topics in Children's Digital Games 

      Madej, Krystina (2020-01-16)
      Games are an important form of play. While games are played by all age groups, for children, play and games are fundamental to learning and, for them, all play is serious. Serious games, which have become a prevalent game ...
    • Smart and Connected Soft Bioelectronics for Advancing Human Healthcare and Human-Machine Interfaces 

      Yeo, Woon-Hong (W. Hong) (2020-09-10)
      In this talk, Dr. Yeo will share the results of the fundamental study in soft materials, flexible mechanics, nanomanufacturing, and machine learning to develop soft electronics. In addition, he will talk about the details ...
    • Studying Intersectional Challenges in Gig Work: Lessons From the Global South 

      Raval, Noopur (2021-11-11)
      With the rise and proliferation of gig economy platforms providing ride hailing, food delivery and other app-based services on-demand in major urban centers of the world, there have been major transformations in work and ...
    • Supporting Craft with Parametric Design Techniques 

      Marks, Lisa (2019-11-07)
      As industrial design continues to embrace digital manufacturing, we are in constant danger of losing the culturally indicative crafts that express individual cultures. As global wealth inequality grows, can we create low ...
    • Sustainable Campus Development - Why it Matters 

      Wertheimer, Howard S. (2020-02-13)
      Georgia Tech has been at the forefront of sustainability since its inception in the 1880's. This is evidenced by the fact that the original brick buildings on campus were made from indigenous Georgia red clay, and Grant ...
    • Towards Secure and Interpretable AI: Scalable Methods, Interactive Visualizations, and Practical Tools 

      Chau, Duen Horng (Polo) (Georgia Institute of Technology, 2019-08-29)
      We have witnessed tremendous growth in Artificial Intelligence (AI) and machine learning (ML) recently. However, research shows that AI and ML models are often vulnerable to adversarial attacks, and their predictions can ...
    • Twisted Topological Tangles or: the knot theory of knitting 

      Matsumoto, Elisabetta (2020-02-20)
      Imagine a 1D curve, then use it to fill a 2D manifold that covers an arbitrary 3D object – this computationally intensive materials challenge has been realized in the ancient technology known as knitting. This process for ...
    • The Urban Improvise: Improvisation-Based Design for Hybrid Cities 

      Kloeckl, Kristian (2019-11-14)
      The built environment in today’s hybrid cities is changing radically. The pervasiveness of networked mobile and embedded devices has transformed a predominantly stable background for human activity into spaces that have a ...
    • Usability, Privacy, Cybersecurity And The Right To Vote: Why Elections Are Not As Simple As They Seem 

      DeMillo, Richard A. (Georgia Institute of Technology, 2019-09-05)
      All modern public elections in the United States use computers called voting machines to automate at least part of the voting process. Like all computers, voting machines can be misprogrammed, misconfigured, misused and ...