Now showing items 1-20 of 35

    • GVU Center Overview and Funded Research Projects 

      Edwards, Keith; Mynatt, Elizabeth; Trent, Tim; Morshed, Mehrab Bin; Sherman, Jihan; Glass, Lelia; Partridge, Andrew; Swarts, Matthew (Georgia Institute of Technology, 2019-08-22)
      In the first GVU Brown Bag Seminar of the academic year, Keith Edwards, GVU Center Director and Professor of Interactive Computing, will kick off our talk series with an overview of the GVU Center detailing its unique ...
    • Towards Secure and Interpretable AI: Scalable Methods, Interactive Visualizations, and Practical Tools 

      Chau, Duen Horng (Polo) (Georgia Institute of Technology, 2019-08-29)
      We have witnessed tremendous growth in Artificial Intelligence (AI) and machine learning (ML) recently. However, research shows that AI and ML models are often vulnerable to adversarial attacks, and their predictions can ...
    • Usability, Privacy, Cybersecurity And The Right To Vote: Why Elections Are Not As Simple As They Seem 

      DeMillo, Richard A. (Georgia Institute of Technology, 2019-09-05)
      All modern public elections in the United States use computers called voting machines to automate at least part of the voting process. Like all computers, voting machines can be misprogrammed, misconfigured, misused and ...
    • Playdate: Creating a new handheld video game console 

      Maletic, Greg (2019-09-12)
      Playdate — a tiny, yellow, handheld game console — made a bigger splash than its creators envisioned when it was announced this past May. Relying on a combination of old tech (a 1-bit black-and-white display), new design ...
    • Designing Technologies to Drive Curiosity 

      Roberts, Jessica (2019-09-26)
      When we think about technology mediating human interactions with data, we often think about how it improves the practices of people’s usual activities, from making them more mindful of their daily movements through ...
    • Materialized AI: Robotic Morphing Matter 

      Yao, Lining (2019-10-03)
      Morphing matter harnesses the programmability in material structures and compositions to achieve transformative behaviors and integrates sensing, actuation, and computation to create adaptive and responsive material systems. ...
    • Designing Human Machine Interfaces in Future Vehicles 

      Wang, Wei (2019-10-10)
      Digital technologies have increasingly begun to permeate the driving experience in recent years to support continually increasing information and cognitive needs associated with driving and non-driving activities in the ...
    • All Data Are Local: Thinking Critically in a Data-Driven Society 

      Loukissas, Yanni (2019-10-17)
      In our data-driven society, it is too easy to assume the transparency of data. Instead, Yanni Loukissas argues in All Data Are Local, we should approach data sets with an awareness that data are created by humans and their ...
    • Disney Animation: Story and Technology 

      Madej, Krystina (2019-10-24)
      Walt Disney is described variously as an American entrepreneur, a film producer, a pioneer of the American animation industry, the founder of the theme park industry. Public perception of him is of a filmmaker with an ...
    • Everyday Materials Transformed by Computing 

      Oh, HyunJoo (2019-10-31)
      Look around at some of the familiar objects and materials in your surroundings. These things can be transformed. By combining everyday materials with computing, we can extend and reimagine their expressive and functional ...
    • Supporting Craft with Parametric Design Techniques 

      Marks, Lisa (2019-11-07)
      As industrial design continues to embrace digital manufacturing, we are in constant danger of losing the culturally indicative crafts that express individual cultures. As global wealth inequality grows, can we create low ...
    • The Urban Improvise: Improvisation-Based Design for Hybrid Cities 

      Kloeckl, Kristian (2019-11-14)
      The built environment in today’s hybrid cities is changing radically. The pervasiveness of networked mobile and embedded devices has transformed a predominantly stable background for human activity into spaces that have a ...
    • Computing, Ethics and the Public Interest - What does this even mean? 

      Pham, Kathy (2019-11-21)
      The talk will range from ethics and responsibility in computer science, to honoring expertise across disciplines, to applying computer science and engineering skills to the civic and public sector. Georgia Tech and the ...
    • Serious Topics in Children's Digital Games 

      Madej, Krystina (2020-01-16)
      Games are an important form of play. While games are played by all age groups, for children, play and games are fundamental to learning and, for them, all play is serious. Serious games, which have become a prevalent game ...
    • Foley Scholars 

      Hong, Matthew K.; Martin, Lara J.; Wall, Emily (2020-01-23)
      Matthew K. Hong: "Personalizing Health Management Through Human-Centered Data Augmentation" During complex chronic treatment, adolescent patients (ages 10-19) must communicate all illness needs to the care team so they can ...
    • How Technologies... Are Already Changing Lives 

      Wolfangel, Eva (2020-01-30)
      Science journalist Eva Wolfangel has specialized in investigating the effects of future technologies on society - by accompanying people who already make intensive use of these technologies today. She spent weeks under a ...
    • Rico and Beyond: A Mobile App Dataset for Interaction Mining and Machine Learning 

      Nichols, Jeffrey (2020-02-06)
      Rico is a publicly available dataset of user interfaces from 9.7k Android apps produced in a collaboration between Google and UIUC. The dataset contains screenshots, user interface hierarchies, and interaction traces from ...
    • Sustainable Campus Development - Why it Matters 

      Wertheimer, Howard S. (2020-02-13)
      Georgia Tech has been at the forefront of sustainability since its inception in the 1880's. This is evidenced by the fact that the original brick buildings on campus were made from indigenous Georgia red clay, and Grant ...
    • Twisted Topological Tangles or: the knot theory of knitting 

      Matsumoto, Elisabetta (2020-02-20)
      Imagine a 1D curve, then use it to fill a 2D manifold that covers an arbitrary 3D object – this computationally intensive materials challenge has been realized in the ancient technology known as knitting. This process for ...
    • Human-Focused Reinforcement Learning 

      Brunskill, Emma (2020-02-27)
      There is increasing excitement about reinforcement learning--a subarea of machine learning for enabling an agent to learn to make good decisions. Yet numerous questions and challenges remain for reinforcement learning to ...