Now showing items 1-20 of 26

    • Advances in Social Media Safety and Integrity 

      Kumar, Srijan (2020-09-17)
      The web enables people to interact with one another and shape opinion at an unprecedented speed and scale. However, the prevalence of disinformation and malicious users makes the web unsafe and unreliable. In this talk, I ...
    • All Data Are Local: Thinking Critically in a Data-Driven Society 

      Loukissas, Yanni (2019-10-17)
      In our data-driven society, it is too easy to assume the transparency of data. Instead, Yanni Loukissas argues in All Data Are Local, we should approach data sets with an awareness that data are created by humans and their ...
    • Computing, Ethics and the Public Interest - What does this even mean? 

      Pham, Kathy (2019-11-21)
      The talk will range from ethics and responsibility in computer science, to honoring expertise across disciplines, to applying computer science and engineering skills to the civic and public sector. Georgia Tech and the ...
    • Designing Human Machine Interfaces in Future Vehicles 

      Wang, Wei (2019-10-10)
      Digital technologies have increasingly begun to permeate the driving experience in recent years to support continually increasing information and cognitive needs associated with driving and non-driving activities in the ...
    • Designing Socio-technical Systems for Learning in the Third Place 

      Clegg, Tamara (2020-10-15)
      Oldenberg (1989) characterizes Third Places as the gathering places outside of home, work, and school where informal public life (e.g., friendship, laughter, light-heartedness, civic participation) develop dynamically. ...
    • Designing Technologies to Drive Curiosity 

      Roberts, Jessica (2019-09-26)
      When we think about technology mediating human interactions with data, we often think about how it improves the practices of people’s usual activities, from making them more mindful of their daily movements through ...
    • Disney Animation: Story and Technology 

      Madej, Krystina (2019-10-24)
      Walt Disney is described variously as an American entrepreneur, a film producer, a pioneer of the American animation industry, the founder of the theme park industry. Public perception of him is of a filmmaker with an ...
    • Everyday Materials Transformed by Computing 

      Oh, HyunJoo (2019-10-31)
      Look around at some of the familiar objects and materials in your surroundings. These things can be transformed. By combining everyday materials with computing, we can extend and reimagine their expressive and functional ...
    • Foley Scholars 

      Hong, Matthew K.; Martin, Lara J.; Wall, Emily (2020-01-23)
      Matthew K. Hong: "Personalizing Health Management Through Human-Centered Data Augmentation" During complex chronic treatment, adolescent patients (ages 10-19) must communicate all illness needs to the care team so they can ...
    • GVU Center Overview and Funded Research Projects 

      Edwards, Keith; Mynatt, Elizabeth; Trent, Tim; Morshed, Mehrab Bin; Sherman, Jihan; Glass, Lelia; Partridge, Andrew; Swarts, Matthew (Georgia Institute of Technology, 2019-08-22)
      In the first GVU Brown Bag Seminar of the academic year, Keith Edwards, GVU Center Director and Professor of Interactive Computing, will kick off our talk series with an overview of the GVU Center detailing its unique ...
    • GVU/IPaT Research and Engagement Grants 

      Anderson, David; Beteul, Adam; Bosely, Brooke; Glass, Lelia; Levy, Laura M.; Morris, Susana; Mulvanity, Sean; Partridge, Andrew; Riedl, Mark; Sanford, Jon A.; Sullivan, Anne; Swarts, Matthew; Weigel, Emily (2020-03-05)
      The GVU Center and the Institute for People and Technology (IPaT), with additional support from GTRI support two separate types of grant proposals. Research Grants provide seed funding for new research collaborations, and ...
    • How Technologies... Are Already Changing Lives 

      Wolfangel, Eva (2020-01-30)
      Science journalist Eva Wolfangel has specialized in investigating the effects of future technologies on society - by accompanying people who already make intensive use of these technologies today. She spent weeks under a ...
    • Human-Focused Reinforcement Learning 

      Brunskill, Emma (2020-02-27)
      There is increasing excitement about reinforcement learning--a subarea of machine learning for enabling an agent to learn to make good decisions. Yet numerous questions and challenges remain for reinforcement learning to ...
    • Interrogating the Role of Belief in Technology Design and Use 

      Brock, André L. (2020-10-26)
      While STEM fields possess the capacity to analyze the technical and organizational properties of digital interfaces, services, and their associated user practices, they are underequipped to evaluate or interrogate the ...
    • Materialized AI: Robotic Morphing Matter 

      Yao, Lining (2019-10-03)
      Morphing matter harnesses the programmability in material structures and compositions to achieve transformative behaviors and integrates sensing, actuation, and computation to create adaptive and responsive material systems. ...
    • Playdate: Creating a new handheld video game console 

      Maletic, Greg (2019-09-12)
      Playdate — a tiny, yellow, handheld game console — made a bigger splash than its creators envisioned when it was announced this past May. Relying on a combination of old tech (a 1-bit black-and-white display), new design ...
    • Rico and Beyond: A Mobile App Dataset for Interaction Mining and Machine Learning 

      Nichols, Jeffrey (2020-02-06)
      Rico is a publicly available dataset of user interfaces from 9.7k Android apps produced in a collaboration between Google and UIUC. The dataset contains screenshots, user interface hierarchies, and interaction traces from ...
    • Serious Topics in Children's Digital Games 

      Madej, Krystina (2020-01-16)
      Games are an important form of play. While games are played by all age groups, for children, play and games are fundamental to learning and, for them, all play is serious. Serious games, which have become a prevalent game ...
    • Smart and Connected Soft Bioelectronics for Advancing Human Healthcare and Human-Machine Interfaces 

      Yeo, Woon-Hong (W. Hong) (2020-09-10)
      In this talk, Dr. Yeo will share the results of the fundamental study in soft materials, flexible mechanics, nanomanufacturing, and machine learning to develop soft electronics. In addition, he will talk about the details ...
    • Supporting Craft with Parametric Design Techniques 

      Marks, Lisa (2019-11-07)
      As industrial design continues to embrace digital manufacturing, we are in constant danger of losing the culturally indicative crafts that express individual cultures. As global wealth inequality grows, can we create low ...