A Game Using Eye, Finger, & Mouse Tracking
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This paper considers the application of eye movements to user interfaces, mainly as an input to user interfaces allowing for a new premise to control applications with less need to physically touch any buttons or screens. The paper first introduces the topic of eye-tracking and how such an implementation on user interfaces would be beneficial. Next, we review previous literature on similar subjects in order to clarify what research has already developed in this field and how we will use findings from other papers to enhance our system. Finally, we implemented an application that combines eye movements with finger gestures as user inputs to showcase the feasibility of having an application that is concurrently considering both forms of input.