The School of Interactive Computing (SIC), focuses on computing’s interaction with users and the environment. Students learn as much about modeling people or the world as they do about computers. Research questions focus broadly on how computers impact the quality of people’s lives. SIC connects to a large range of non-computing disciplines including psychology, mechanical engineering, music, and art.

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Recent Submissions

  • Unsupervised Learning for Lexicon-Based Classification 

    Eisenstein, Jacob (Georgia Institute of Technology, 2017)
    In lexicon-based classification, documents are assigned labels by comparing the number of words that appear from two opposed lexicons, such as positive and negative sentiment. Creating such words lists is often easier ...
  • Expressiv: An Expressive System for Individuals with Facial Paralysis 

    Feuston, Jessica L. (Georgia Institute of Technology, 2015-04)
  • Designing Digital Services for Gleaning in Atlanta 

    Nelson, Andrew (Georgia Institute of Technology, 2016-05)
    This is the compiled work for my master’s project, advised by Dr. Carl DiSalvo, as a requirement for completing the M.S. Human-Computer Interaction degree at Georgia Tech. First, I present formative work that describes ...
  • Navigation behavior design and representations for a people aware mobile robot system 

    Cosgun, Akansel (Georgia Institute of Technology, 2016-01-15)
    There are millions of robots in operation around the world today, and almost all of them operate on factory floors in isolation from people. However, it is now becoming clear that robots can provide much more value assisting ...
  • Automatic eating detection in real-world settings with commodity sensing 

    Thomaz, Edison (Georgia Institute of Technology, 2016-01-07)
    Motivated by challenges and opportunities in nutritional epidemiology and food journaling, ubiquitous computing researchers have proposed numerous techniques for automated dietary monitoring (ADM) over the years. Although ...
  • Leveraging contextual cues for dynamic scene understanding 

    Bettadapura, Vinay Kumar (Georgia Institute of Technology, 2016-01-08)
    Environments with people are complex, with many activities and events that need to be represented and explained. The goal of scene understanding is to either determine what objects and people are doing in such complex and ...
  • Mwangaza Trip Report Spring 2014 

    Bruce, Carrie; Tomlinson, Brianna J.; Walker, Bruce (Georgia Institute of Technology, 2014)
    This document summarizes the notes from the research trip to Kenya completed in March 2014.
  • Towards a Canine-Human Communication System Based on Head Gestures 

    Valentin, Giancarlo; Alcaidinho, Joelle; Howard, Ayanna; Jackson, Melody M.; Starner, Thad (Georgia Institute of TechnologyAssociation for Computing Machinery, 2015-11)
    We explored symbolic canine-human communication for working dogs through the use of canine head gestures. We identified a set of seven criteria for selecting head gestures and identified the first four deserving further ...
  • FIDO—Facilitating interactions for dogs with occupations: wearable communication interfaces for working dogs 

    Jackson, Melody M.; Valentin, Giancarlo; Freil, Larry; Burkeen, Lily; Zeagler, Clint; Gilliland, Scott; Currier, Barbara; Starner, Thad (Georgia Institute of Technology, 2015-01)
    Working dogs have improved the lives of thousands of people throughout history. However, communication between human and canine partners is currently limited. The main goal of the FIDO project is to research fundamental ...
  • Robots learning actions and goals from everyday people 

    Akgun, Baris (Georgia Institute of Technology, 2015-11-16)
    Robots are destined to move beyond the caged factory floors towards domains where they will be interacting closely with humans. They will encounter highly varied environments, scenarios and user demands. As a result, ...
  • TAR: Trajectory adaptation for recognition of robot tasks to improve teamwork 

    Novitzky, Michael (Georgia Institute of Technology, 2015-11-10)
    One key to more effective cooperative interaction in a multi-robot team is the ability to understand the behavior and intent of other robots. Observed teammate action sequences can be learned to perform trajectory recognition ...
  • Physics-based reinforcement learning for autonomous manipulation 

    Scholz, Jonathan (Georgia Institute of Technology, 2015-08-21)
    With recent research advances, the dream of bringing domestic robots into our everyday lives has become more plausible than ever. Domestic robotics has grown dramatically in the past decade, with applications ranging from ...
  • A linguistic method for robot verification programming and control 

    Dantam, Neil Thomas (Georgia Institute of Technology, 2014-10-29)
    There are many competing techniques for specifying robot policies, each having advantages in different circumstances. To unify these techniques in a single framework, we use formal language as an intermediate representation ...
  • Wearable Alert System for Mobility-Assistance Service Dogs 

    Valentin, Giancarlo; Freil, Larry; Alcaidinho, Joelle; Zuerndorfer, Jay; Mason, Celeste; Jackson, Melody M. (Georgia Institute of Technology, 2015-10)
    We present a study of a wearable alert system for mobility-assistance dogs. Our focus in this study is on assessing sensor and dog activation reliability for the purpose of understanding both system and dog training ...
  • From HCI to ACI: User-centered and Participatory design in Canine ACI 

    Valentin, Giancarlo (Georgia Institute of Technology, 2014-10-26)
    As is the case with new scientific disciplines, Animal-Computer Interaction (ACI) has motivated the re-examination of solved and unsolved issues in the philosophy of science. Using canine-human interaction as an example, ...
  • The role of copyright in online creative communities: law, norms, and policy 

    Fiesler, Casey (Georgia Institute of Technology, 2015-07-23)
    Many sources of rules govern our interactions with technology and our behavior online—law, ethical guidelines, community norms, website policies—and they do not always agree. This is particularly true in the context of ...
  • Representing and reasoning about videogame mechanics for automated design support 

    Nelson, Mark J. (Georgia Institute of Technology, 2015-05-14)
    Videogame designers hope to sculpt gameplay, but actually work in the concrete medium of computation. What they create is code, artwork, dialogue---everything that goes inside a videogame cartridge. In other materially ...
  • A data-driven approach for personalized drama management 

    Yu, Hong (Georgia Institute of Technology, 2015-05-13)
    An interactive narrative is a form of digital entertainment in which players can create or influence a dramatic storyline through actions, typically by assuming the role of a character in a fictional virtual world. The ...
  • Designing technologies to support migrants and refugees 

    Brown, Deana (Georgia Institute of Technology, 2015-07-07)
    Families migrate to improve their outcomes, however the process is very disruptive. My research asks and answers the question can scaffolding communication through technology mitigate the disruption caused to families by ...
  • Telesign: Towards a one-way American sign language translator 

    Starner, Thad (Georgia Institute of Technology, 2009-04-01)

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