The Research Option offers students majoring in computer science the opportunity for a substantial, in-depth research experience. Students are strongly encouraged at the end of their experience to work with their faculty mentor to develop a journal publication or conference presentation on the research in addition to the actual thesis.

Recent Submissions

  • Integrating Chinese Data from Sina Weibo to the LITMUS Landslide Detection System 

    Xie, Jiateng (Georgia Institute of Technology, 2016-07-18)
    The detection of landslides has been a challenging problem for researchers since there are no dedicated physical sensors to detect landslides. LITMUS is a landslide detection system based on information from both social ...
  • Exploring the Evaluation of Creative Computing with PIXI 

    Le, Justin (Georgia Institute of Technology, 2016-07-18)
    Creativity is an elusive subject. It is hard to define as a measure, and so it is difficult to evaluate. This research seeks to tackle the evaluation of creativity by providing a collaboration between a user and a creative ...
  • Polynomial Approximation of the Boys Function Optimized for High Performance Computing 

    Brzycki, Cory A. (Georgia Institute of Technology, 2016-07-18)
    This study provides a method for finding a polynomial approximation of the Boys Function on a given arbitrary domain to a given arbitrary degree. Such an approximation would allow computer conducted that involves the Boys ...
  • An Evaluation of GUI and Kinesthetic Teaching Methods for Constrained-Keyframe Skills 

    Kurenkov, Andrey (Georgia Institute of Technology, 2015-08-18)
    Keyframe-based Learning from Demonstration has been shown to be an effective method for allowing end-users to teach robots skills. I propose a method for using multiple keyframe demonstrations to learn skills as sequences ...
  • Narrative Development in Collaborative Pretend Object Play 

    Guzdial, Matthew J. (Georgia Institute of Technology, 2014-05-02)
    We have investigated the experience of individuals at play to better understand how narrative is constructed by collaboration in pretend object play. Our study was conducted with dyads that would play together in two ...
  • Learning contiguity-based hierarchical task models from demonstration 

    Rossignac-Milon, Leo Thomas (Georgia Institute of Technology, 2015-01-28)
    We propose an incremental approach for learning a hierarchical task model from a series of demonstrations, where each demonstration is a permutation of a fixed number of different actions. Our hierarchical Task Execution ...
  • Studying Teachers' Opinions about the Use of PixelSpreadsheet to Teach Computing Literacy 

    Corbett, Tamara A. (Georgia Institute of Technology, 2015-01-28)
    Many factors play into the reasons why there is such a mass underrepresentation of minority students in the computer science field in middle and high schools, such as course offerings, student-teacher ratios, and student-teacher ...
  • Metro-Atlanta Parents' Roles in Technology Education and Their Advantages 

    Reid, Cecili (Georgia Institute of Technology, 2014-05-05)
    In this study, 15 interviews with parents from low-income areas were evaluated to understand the roles these parents fulfilled in their child’s technology education. Of the 15 parents initially interviewed, three parents ...
  • New design and implementation of the manager-client pairing framework in Manifold 

    Pereira, Roberto (Georgia Institute of Technology, 2013-12-13)
    Researchers in the area of computer architecture rely very heavily on the use of architectural simulators in order to perform their work. However, creating these simulators can be a very costly and time-consuming task. For ...
  • Robot affordance learning with human interaction 

    Ramakrishnan, Ramya (Georgia Institute of Technology, 2013-05-08)
    Many of the current tasks robots perform are trivial and already programmed in their systems. Modifying a robot’s ability to dynamically adapt learning through both human interaction and independent exploration can be ...
  • Fast and robust cloth simulation 

    Shin, Michael Young (Georgia Institute of Technology, 2012-12-17)
    The goal of this project is to develop a realistic, robust, and fast cloth-simulator - realistic and robust, so that the clothes behave as expected; and fast, so that results can be seen instantly and the clothes can be ...
  • A conjunctive middleware adaptation of active and passive RFID techonologies 

    Rowswell, Brent (Georgia Institute of Technology, 2011-05-11)
    RFID technology has been split into two branches. Active RFID and passive RFID behave in very different manners, yet the theory behind them is practically the same. If the two branches were able to be merged into use ...
  • Cellular baseband security 

    Davis, Andrew (Georgia Institute of Technology, 2012-05-07)
    Memory corruption vulnerabilities have been exploited by attackers to com- promise systems for years. Traditional computing systems have had years of defenses developed for them such as ASLR and DEP. However, these ...
  • A Conjunctive Middleware Adaptation of Active and Passive RFID Techonologies 

    Rowswell, Brent (Georgia Institute of Technology, 2010-05-11)
    RFID technology has been split into two branches. Active RFID and passive RFID behave in very different manners, yet the theory behind them is practically the same. If the two branches were able to be merged into use under ...
  • AirTouch: Mobile Gesture Interaction with Wearable Tactile Displays 

    Li, BoHao (Georgia Institute of Technology, 2011-05-09)
    AirTouch is a wrist-based gesture interface that enables mobile gesture interaction under limited visual attention settings. Since the original Gesture Watch lacked non- visual feedback, visual attention was required. ...
  • Mobile Tactile Stimulation for Passive Haptic Learning of Simple Melodies 

    Jain, Abhishek (Georgia Institute of Technology, 2011-05-09)
    The phenomenon of acquiring motor skills without active attention is termed Passive Haptic Learning. This concept of learning is applied to acquiring piano melodies through vibration on each finger while users are given a ...
  • Director in a box: learning cinematic rhetoric for camera shot selection 

    Munro, John Burnet (Georgia Institute of Technology, 2010-12-20)
    Automatic generation of cinematic content has been a goal for both the military and the entertainment industry to allow more diverse plot structures so that a trainee or player may have a scenario tailored to their personal ...
  • Towards developing an intelligent graph restructuring algorithm for graph based stories using Google Maps 

    Hajarnis, Sanjeet Uday (Georgia Institute of Technology, 2010-05-12)
    Location-based games are gaining popularity because of their unique feature of having the players move in their environment. This feature serves dual purpose (i) of allowing the players to stay fit by walking outside while ...
  • A Distributed Voice over Internet Protocol and Public Switched Telephone Network Honeynet Framework 

    Hanif, Zachary D. (Georgia Institute of Technology, 2010-05-12)
    Because of the recent advent of Voice over Internet Protocol technologies, security researchers have had difficulty keeping up with the rapid increase in such electronic spam and related security threats. As a response, ...
  • Using First Order Inductive Learning as an Alternative to a Simulator in a Game Artificial Intelligence 

    Long, Kathryn Anna (Georgia Institute of Technology, 2009-05-04)
    Currently many game artificial intelligences attempt to determine their next moves by using a simulator to predict the effect of actions in the world. However, writing such a simulator is time-consuming, and the simulator ...

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